career

Work Experience

Experience

Roles, responsibilities, outcomes.

Obelisk Interactive

Game Designer. Game mechanics development, prototyping, gameplay balancing.

1y 3mo

Glera Games

Technical Game Designer. Technical specifications, engine work, system integration.

4mo

Tea Agency Games

Producer, Game Designer. Project management, concept development, team coordination.

1y 9mo

Softintermob LLC

Game Designer. Game systems and mechanics development for mobile projects.

6mo

Skills

Gameplay, tools, production, collaboration.

Game Design

Mechanics, balancing, prototyping

Technical Design

Specifications, system integration

Production

Project management, planning

Communication

Team collaboration, documentation

Tools

Engines, DCC, pipelines, build tools.

Game Engines

Unity, Unreal Engine, Godot

Prototyping

Figma, Miro, paper prototypes

Project Management

Jira, Trello, Notion

Version Control

Git, Perforce